Dawn
"Survival can be summed up in three words: never give up."
Bear Grylls

News

2023.06.13 07:59

Some changes today have been made for AI driven encounters. Now AI Encounters take in account themes if they are high enough, this should give more variety in the content AI generates, it also takes in account if the encounter takes place in S.C.U.M. controlled zone or Blossom. So this means so far encounters can be affected by factors such as area type, player's specialization, experience and reputation, gang and its reputation.

And now other no so good news is I had to downgrade AI model to gpt-3-turbo for now. Unfortunately gpt-4 is currently too expensive to run, and we're already approaching default openAI api cost limits. With some prompt improvements I managed to make it wo...

Read More
2023.06.06 14:07

An update has been applied to Dawn introducing Artificial Intelligence driven encounters. AI driven encounters are added alongside other regular encounters, their description text is generated incrementally, so it is easy to differentiate them from the regular ones.

In one of the previous updates some encounters were already added which were crafted with a help of an AI, however, these new encounters are spontaneously generated during player interaction and will vary each time, even if it's the same encounter. It is also possi...

Read More
2023.10.20 20:48
Fuel Trucks

New vehicles have been added to the game - Fuel Truck and Wasteland Fuel Truck. These should make transporting fuel around the wasteland much easier. 26 Fuel Trucks have been spawned in the world! Just as other regular non-wasteland vehicles, regular Fuel Trucks aren't craftable and can be only found in the world, so hurry up to find them!

Also a new batch of 28 player avatars have been added as well!...

Read More
2023.03.31 13:46

With recent AI developments in the world it's planned to add bunch of AI generated encounters soon. From reading this your initial thought might be these would be much lower quality and quite generic ones, however from the testing AI generated encounters are almost up to the pair with human written ones, and only slight adjustments and balancing are needed to add them in the game. For the moment Dawn 2055 has quite a lot of repeated encounters, especially in desert/wasteland tiles which get old quite fast, so this is the great way to improve variety of encounters. Software side for importing AI encounters is already almost finished and where previously creating new encounter took several ...

Read More
2023.03.10 13:35

It's time for another post and an update on the game's status! After features added in February (routes, shacks, security map, etc) the development focus is now shifted again on fixing bugs and adding polish to the game. The bug list is currently quite large, so it's expected to take some time to deal with them. If you experience any annoying bugs, it's a good time to report them! Just today, a bugfix update was added, which fixes an issue where players weren't properly hidden when losing PvP fights and many other bugs. Now, the losing player is made invisible, and if they ...

Read More
2023.03.10 13:04
+ Fixed issue in pvp where losing player wasn't hidden properly
+ Now rest of the planned path is made invisible if player loses pvp fight
+ Added loading spinner to attack button
+ Initial feral dog spawn improvements in tutorial (will now always 100% spawn nearby)
+ Added map integrity checked on pressing on Map button, if it fails game is reloaded.
+ Fixed bug with job skill more than 100
+ Fixed broken picture of customized upgraded military rifle
+ Item fixing - now shows which mats are missing and which are enough
+ Fixed some issues with attacking empty camps
+ Fixed bug where it was possible to take over survivor camps...
Read More
2023.02.27 16:09
+ If route calculation fails between towns, another calculation is attempted over white radiation
+ A message will be displayed If player lacks survival skill to use route over radiation
+ Routes are not being calculated for settlements closer than 15 sectors, as this is distance for regular global map travel.
+ Fixed encounter where it was possible to get 0 amount of baseball bats.
+ Negative amount of items are now automatically deleted...
Read More
2023.02.15 14:31
security

New update added to Dawn 2055 today packing quite a lot new features!

Easy one sided goals for survivors

As Goals being one of the most popular Dawn activities an easy goals aimed towards new survivors have been added to the game. These goals do not have an opposite goal for bandits and are contained to just one sector. This means new players can work towards survivor goals right away...

Read More
2023.02.06 17:12
+ Fixed bug where some players couldn't create a second character (if you still have this bug, open a ticket in Discord or contact TO ingame)
+ White radiation military ruins, yellow and red police stations have a tiny chance to contain advanced weapon parts now.
+ On phones game starts with the map zoomed in
+ Combat screen improvements on devices with smaller screens/resolution
+ Added loading indicator when switching to global map
+ Goals cannot spawn in SCUM controlled sectors anymore
+ Fixed the issue with the next merc image generation after hiring a merc in a bar.
+ Fixed The Hear...
Read More
2023.02.02 13:14
Bugfix list from last few days:
+ Fixed issue where next attack on npc is bugged after targeting boss npc
+ Fixed issue where boss is left on the map after defeat
+ Fixed some other bugs and added code improvements in npc fight code
+ Starting towns with radiation will rank more lower
+ Added Discord link in main menu
+ Improved performance when attacking Harvester Drones
+ Removed some radiation around Crossroads for easier new player start
+ Performance improvements on initial login.
+ Fixed issue with slow opening mission list and some other performance fixes.
+ Added slow database query logging....
Read More
2023.01.26 09:33
SCUM

Some players have solved the mystery of S.C.U.M. Computer and Datapad and have enabled S.C.U.M. For newcomers: Sentient Conciseness of Unknow Machines is an AI Faction which operates by their own rules, including gathering salvage, building their own unique structures, engaging in fights with player gangs. It has unique events, npcs, items and bosses with unique loot! S.C.U.M. faction is one of the toughest enemies in the game, so be prepared ...

Read More
2023.01.23 14:45

Some town attacking and few other important fixes today!

+ Added 18 new player profile pictures
+ Fixed issue where player could be moved inside a structure after losing a fight outside of it.
+ Fixed issue on some accounts where player couldn't play their one allowed free account
+ No more possible to spawn in enemy structure, instead spawn will be somewhere in the wilderness
+ Sector is made dark when player is invisible, as player cannot see other players or bosses during this state.
+ Sector coords on map are made brighter
+ Fixed issue where defending players where pulled out of town even if winning
+ Players who are at war can ...
Read More
2023.01.16 12:53
Flame Thrower

Map graphics have been completely reworked with much more detail, colors and new style which creates overall better atmosphere for the game!

Also the missing graphics are added for the structures which still were lacking their own unique graphics! In addition two new area tiles are added - Wasteland and Snow Field - these work the same as desert tiles, the difference is only visual....

Read More
2023.01.11 12:47

Firstly, I hope for everyone the new year has started good! Today I wanted to speak about current status and nearby plans of Dawn 2055. Development on Dawn is continuing, with more players joining the game, some more bugs and issues have popped up, so the priority is now on fixing those along with adding some still missing content such as graphics for structures, some tasks and missions and some smaller features and work on general game polish and improving app version experience and introduce iOS version.

Another focus cu...

Read More
2022.12.28 15:06

Chat fix, ammo mechanics and tutorial improvements are added!

Full changelog:
+ Reworked ammo usage, now chance to use ammo in fight is higher, but ammo rate itself is lower in overwhelming fights in favor of player, close fights will still use a lot of ammo!
+ Now it's displayed how much ammo rounds are used or percentage of the magazine This means on weak enemies, ammo usage can be as low as 1 bullet / arrow, but for tough fights it's still required to stock up on ammo
+ Reduced ammo usage for bows
+ Increase drop rates for all bullets by 2x except .339 Lapua M, 25x40 mm
+ Combat Power in Very Close range is a bit more dependent on melee weapon...
Read More
2022.12.25 11:59
Merry Christmas

Firstly it's awesome to see the game world taking shape, the gangs getting more players and placing a foothold in the wasteland, congratulations to every gang who has already constructed and upgraded first structures!

Survival kit

Secondly, Merry Christmas to all! Dawn 2055 has a special present for everyone today - A free survival kit has been given to every player (level 2 and...

Read More
2022.12.21 19:08

Mainly bugfixing update today aimed at all the recently reported bugs and feedback!

+ Vehicles have been spawned for the second time!
+ Job is counted in stats and top lists only if completed fully
+ Slightly increased ammo drop rates in police stations
+ Yellow and red radiation police stations now have slightly better loot and higher loot rates than white rad (separate loot table)
+ Zoom isn't changed on centering view anymore
+ Fixed bug where player icon "flied in" on centering view
+ Fixed: Sometimes switching loadout doesn't reload all items equipped
+ Before logging out the player, autologin is attempted
+ Restored numb...
Read More
2022.12.17 07:51
Map

Game World Reset

The reboot version of Dawn 2055 has finally reached the stage where critical bugs have been fixed, the game balance has been adjusted, the early testing stage has concluded and the game has been finally reset! All player progress until now has been cleared and the old, small map is gone and instead we have around 20 times larger map! This also means everyone starts from the very begining. The ...

Read More
2022.12.13 17:15
+ Play as guest / fast start without entering email and password.
+ Added player rank at top bar
+ Changed: Players removed from map after 2 day of inactivity instead of 5
+ Fixed: black map squares on registration
+ Added google play button in login screen if viewing from android phone.
+ Coordinates of path target sector are now shown in Global map
+ Adjusted town name text and icon in Global map for better readability.
+ Made global map squares larger
+ Fixed heavy lifter perk...
Read More
2022.12.09 07:29

INFO ON RESET: The game will be put offline a day before the reset (16.12.2022) in order to prepare all the steps required for the game start. During the next day (17.12.2022) the reset will be applied

- There's going to be 3 vehicle spawns applied in the following week. - Most ruins will be empty at the start, but loot will respawn gradually. - Goals will start week later - Themes will also not be fully generated, this means it's going to be a bit easier as players will face less attacks from NPCs - Only Hardcore start in the beginning...
Read More