2022.12.07 13:46
+ Fixed incorrect carry weight value in vehicle details
+ Visual improvements for global map
+ Map generator improvements
+ Implemented Vehicle Customization Kit (available as a paid option after game reset)
+ Added survival skill needed in the message when planning path in higher radiation than can enter
+ Fixed: empty mag not possible to take apart - still getting message
+ Workshop building is now displayed as well
+ Reduced ammo ammo crafting requirements 2x
+ Missions in the list are now in the same color as "!" signs on the map
+ After the goal has ended camps are removed if anarchy or civilization theme is lower than requi...
Read More2022.12.03 15:08
Today I'm pleased to reveal Dawn 2055 plans for nearest future. As you probably know game reset is coming at 17th of December. After the reset it's planned to work on further game polish and improvements especially for new players, this stage will conclude of the game being released. However release is just another step in the development roadmap as it's planned to continue the development, and continuously improve the game even further.
Some of the planned things like more perks and an option to level up mercenaries have ...
Read More2022.12.03 14:22
+ Implemented Weapon customization kit. Now possible to see how customized stats affect combat power, before applying upgrade!
+ Weapon customization kit has been added as a possible reward for completing a goal.
+ Implemented Military Suv Upgrade kit (available after reset)
+ Implemented APC Upgrade kit (available after reset)
+ Fixed: re-entering the target mission tile before shooting the npc generates another npc
+ Themes no longer spread so easily over desert sectors
+ Fixed Boss display in area panel
+ players / bosses arrow direction fix
+ Fixed: Journal doesn't show vehicles in private garage, journal stashes doesn't show stashe...
Read More2022.11.30 16:37
+ Fixed: weapon isn't awarded for completed goal
+ 4 sector goals are made more common
+ bandits now spawn in desert as well
+ Fixed a bug which prevented scraping mags
+ Removed crafting item limit altogether both from upgraded and free accounts
+ Blossom: desert tiles change to sparse forest earlier and to a dense forest at higher levels
+ Added more explanatory message when trying to extend rent for already extended storage
+ Removed unneeded mercenary hired messages
+ Added low level crafting perk
+ Added option to place totems
+ Added achievement for getting in monthly top 10 list...
Read More2022.11.18 16:38
The game reset is finally happening on 17th of December, 2022! This means that all character and game progress is going to be cleared, this includes:
- Player levels and attributes are reset and perks removed
- All player items removed, including stashes, storages and vehicles, except Survivor kits in the inventory of players
- Mercenaries are removed
- Completely new and much larger map without any structures
- Goals removed and only going to start after 1 week
- All player gangs are removed, if you want save current gang logos or descriptions - do it!
- Player TOP lists
What's not removed:
- Pla...
Read More2022.11.18 15:39
+ Some theme adjustments, should be easier to change themes, especially if it's a Gaol sector.
+ Change: Job rewards 100 oil per oil rig level
+ Fixed incorrect XP reward from oil job
+ Fixed bug which didn't show unlearned blueprints anymore after certain amount of blueprints were learned
+ Added X to close structure panel when outside of structure
+ job panel behind area panel.
+ Fixed bug in teamwork legend
+ Reduced ammo usage for decisive victories. Fights where enemy is easily killed uses only 10% ammo on average if compared to close or losing fights.
+ Fixed bug where empty mag disappears on ammo use
+ The base fight dista...
Read More2022.11.13 12:14
+ Added option to override existing loadout
+ Fixed: chat history not loading for newly registered players
+ Fixed: temp camp image not showing for other structures
+ Added W icon to wasteland weapon versions.
+ Fixed issue in Goal sectors where reduce anarchy mission target didn't spawn in other sectors
+ Ammo weights two times less now
+ New merc - Sniper with average sniper skill of 50. For Hunter average Sniper skill reduced to 35 from 40 previously. Currently hired mercs are not affected.
+ Add explanation when hiding a stash that other players can find it.
+ Route planning optimizations - less load on server.
+ NPC structur...
Read More2022.11.06 14:11
+ Get around 2.5x more oil from the job
+ Fixed an issue where vehicle broke down and disappeared. Now it breaks and is in undrivable state instead.
+ Goal reward items changed to unique weapons - Wasteland versions of regular weapons with greatly increased durability!
+ Fixed an issue where dragging map vertically unintentionally planned a route
+ Fixed: Attack from encounter - wrong npc image.
+ SCUM stats are now displayed in SCUM gang page!
+ Fixed: Leaving truck doesn't update carry capacity.
+ Structure defence level is now displayed.
+ Fixed: Sawmill job not being available if storage 300+/600
+ Now message is displayed wh...
Read More2022.10.28 17:37
+ Boss npcs cannot enter guard protected sectors anymore
+ New player settlement ranking - penalty to radiated sectors
+ New player settlement ranking - bonus points if civ sector
+ Tutorial - added Feral dog spawns despite any themes
+ Tutorial mission no longer is going to be spawned in radiation
+ Inactive players are now removed from the area after 5 days
+ Fixed bug where merc list doesn't refresh after hiring a mercenary
+ Fixed lower bottle cap than intended Goal reward in certain cases(will work for next goals)
+ Fixed issue where structure upgrade with metal didn't work (it was working only with metal scraps)....
Read More2022.10.27 17:03
Good news today, Dawn 2055 has been added to
Google Play store! Feel free to use App version and leave a good rating as it helps Dawn 2055 to increase exposure and get more popularity!
This brings Dawn 2055 few more steps closer to the real game start! When the game is ready for it, the current game progress will be reset for all players and new map (more than 10x size of current map) will be added! Announcement about exact game start will be announced around a month prior, so everyone can prepare and come with the best strategy for it! Meantime it's a good opportunity to get familiar with game mec...
Read More2022.10.21 16:28
+ Added avatar images for all NPCs
+ Vehicle crafting has been implemented back
+ Added 32 new player avatar images
+ Fixed an issue where offering an item in the shop removed rest of the same items from inventory
+ Goal duration increased to 5 days
+ Goal reward changes: Minimum Goal Reward is 1200 caps + 400 caps for each sector (for defenders 2x less as before)
+ Implemented Vehicle crafting...
Read More2022.10.14 14:43
+ Fixed some height issues with bottom panel
+ Fixed Job in progress screen overlapping other UI elements
+ fixed occasional accidental path planning on zooming in app.
+ Fixed unreadable tutorial text in app
+ Added Goals and Jobs to player toplist...
Read More2022.10.09 14:03
+ global map fixes, switching between global and regular map is now faster
+ Fixed rep warning when attacking npc
+ Game graphical assets management improvements.
+ Implemented Delete Account functionality
+ Implemented Delete specific character functionality
+ Fixed issue in registration where selected specialty jumps back to Scout when changing other input fields
+ App: Fixed issue with where input text is covered with keyboard
+ App: Possible fix for tutorial text in white color
+ Fixed: Missions not unloaded from session when switching characters
+ Fixed: player not cantered in view when switching characters
+ Temporar...
Read More2022.10.04 07:50
In near future it's planned to increase costs for paid options in Dawn 2055 such as upgrades and stat resets and other donation rewards. The current pricing is still left from the legacy version and has stayed the same over many, many years. If you want to upgrade for the existing price, this is the time.
There're costs associated with game development, server hosting and maintenance, every bit you spend helps with covering the expenses!...
Read More2022.09.30 17:36
+ Some UI improvements, in particular updated fonts everywhere.
+ Top Lists - fixed pvp and missions (will be fixed on next daily toplist update)
+ Goals: Effort made 2x easier to achieve
+ Fixed area salvage bar icon position
+ Prevent/protect goals - 2x less reward. Goal rewards reduced
+ Unread news are opened upon login
+ Improved news page
+ Fixed bug: Upon new message global chat shows unread icon, unless player switches channels
+ Added news button in main menu
+ Player position is reloaded on page focus, should help with messed up bug when app or browser is maximized.
+ Improved path line graphics.
+ Ranged ...
Read More2022.09.16 18:59
+ Added Online Players List
+ Fixed global map issues
+ Fixed path timers glitches upon setting new path when old path is in progress
+ Increased travel speed
+ Goal mission targets are now spawned in goal sectors only
+ Changed a bit how missions work in goal sectors. If it's Civilization Goal, then bandits decrease civ theme and survivors try to increase it. If Anarchy Goal then the same with anarchy theme. Previously both missions, anarchy and civilization, appeared not related to goal type
+ Increased theme generation in Goal sectors
+ Added Possible fix for broken map when page or app is opened again after being minimized for some time....
Read More2022.09.09 19:42
+ Implemented initial version of Dynamic Goals System!
+ Map changed to a old Dawn 2055 map. Experience the old map in the new Dawn 2055 version!
This smaller map will allow to better test Goals System.
+ Path planing from Global Map. This is currently expermental version to test server load etc, most likely some limitations will come into place.
+ Path planing - now plans around structures unless path is set to enter structure.
+ Fixed a bug which deducted items count from trade order even if player failed to sell item.
+ Added background graphics for Place Totem and Help with Construction missions....
Read More2022.08.26 13:22
+ Active missions are now displayed on main screen
+ Fixed perk background colors in android application
+ Fixed garages
+ Performance: Reduced game load when nothing is happening (sorry to people who used Dawn and their PC as a heater)
+ Fixed: Player not made invisible when defeated by boss NPC, which caused repeated attacks from boss NPC.
+ Added more information in Pre-fight screen, to get more precise info about the enemy - increase your scouting skill!
+ Added background graphics for "Work as a bodyguard" and "Bring Medicine" missions
+ Added warning if reputation will be lost or gained in PVP fight.
+ Fixed a bug where inventory ...
Read More2022.08.20 08:33
+ No more possible to fight other players in Guard protected sectors. Added Guard Barracks as a building in settlements.
+ Player is now kept logged in until logout
+ Now some of locked missions are displayed with a notification which skill players lacks to unlock them
+ For easier ammo crafting changed maximum items to craft at a time to 200 for upgraded accounts, for free accounts - 50
+ Fixed warehouse and management access in personal camps
+ Reduced map data transferred to client, this should slightly improve loading times
+ SCUM does more aggressive downgrades and boss removals when out of resources
+ Added more player and merc portrait...
Read More2022.08.13 10:06
+ Player avatar system changed to pre-made avatars
+ New merc and avatar pictures (more coming in future). More than 250!
+ Added background graphics for missions and jobs (more coming)
+ Removed Online/Offline status for now
+ Fixed: Fights from encounters show npc name from previous regular fight
+ Fixed: Not being able to close fight screen from encounter fights
+ Fixed: Registration issues when new player attempts to sing up with already existing name
+ Decreased material requirements for crafting arrows, now bows and crossbows are viable low cost alternative...
Read More2022.08.05 14:55
+ Some performance improvements when switching back from global map (but looks like this made UI Crash sometimes).
+ Added cost to mercs in settlement bar.
+ Fixed vehicle condition bar glitches
+ Structure downgrade: time left is now displayed in readable format.
+ Now possible to pour more than one drink on a plant
+ Rebalanced mission bottle cap rewards - now more rewarding.
+ Fixed: Bring meat mission description not in line with actual reward
+ Removed misleading "Look journal for combat report" messages
+ Mission indicators now placed above player icons
+ Now fighting NPCs in encounters shows fight screen....
Read More2022.07.29 17:15
+ Implemented New player tutorial!
+ Improved performance for global map themes section.
+ Any player can build personal camp.
+ Building on sector borders message typo fix....
Read More2022.07.02 11:48
+ Added crafting blueprints tab - shows locked / unlocked blueprints
+ Added gang warehouse log
+ Gang warehouse - implemented access levels.
+ When private storage expires items are not removed from it anymore. Extend storage again to access your items.
+ Fixed: private storage accessible even if not rented
+ Private storage, expire date is now shown correctly.
+ Added option to cancel missions
+ Resolve account upgrading issues.
+ Crashed satellite is now visible as (E) on the map
+ Fixed issue where player doesn't get loot from crashed satellite in some cases
+ Fixed UI crash upon entering already looted satellite...
Read More2022.07.02 11:41
+ Fixed issues with account upgrading
+ Crashed satellite is now visible as (E) on the map
+ Crashed satellite - didn't get 50 melted microchips
+ Fixed UI crash upon entering already looted satellite
+ Loading spinner not in the middle of login button
+ Path planning: added server side distance and time check
+ Fixed: Gang data not cleared when scouting player, then npc after
+ For screens wider then 800px map action buttons are moved to right bottom corner.
+ Warn message when disembarking in settlement
+ Added texture caching for various map icons.
+ Added crafting blueprints tab - shows locked / unlocked blueprints...
Read More2022.06.17 16:12
+ Added square graphics for camps
+ Updated map structure icons.
+ Added loading spinner when loging into the game
+ bandit cannot enter bandit town by planning a path from distance
+ Fixed materials incorrectly used for structure upgrades. Now it also shows what materials and how much are missing.
+ describe which tactics beat which
+ Reduced wilderness reduction after completing Work in sawmill job
+ Fixed incorrect reward displayed in Drill oil and Work in mines jobs
+ Fixed: player inventory data not refreshed on extending upkeep
+ Fixed: after adding fuel to vehicle, inventory data doesn't update
+ Fixed incorrect max...
Read More2022.06.11 19:47
+ Implemented offline pathing by a popular request. This is experimental and wasn't planned, so if you encounter any bugs, let it be known.
+ Added Gear Loadouts. Available for upgraded accounts.
+ Fixed some issues in registration process for mobile devices
+ Fixed incorrectly scaled map icons and texts after loading of the game
+ Fixed: Selling items, loads wrong inventory data after
+ Lower priced orders doesn't show on top of higher prices orders anymore
+ Vehicle durability increased 2x
+ Bandit players can now enter NPC bandit structures
+ Adjusted viewport for small screens...
Read More2022.06.05 17:22
+ Sawmill can now be built in forests too (not only in sparse forests)
+ Fixed: Space Taken: 195 / 300 at sawmill yet the produced wood no longer gets added in
+ added low ammo and no ammo icons
+ ammo usage increased for weapons which use magazines
+ reduced ammo usage for easily won fights'
+ Fixed upgrade page not being displayed when switching characters
+ Fixed ammo bar going out of the item box.
+ Fixed ammo bar showing full bar when player completely lacks ammo
+ Fixed showing 0 salvage even if 1 salvage is left
+ Fixed last bullet not being used...
Read More2022.05.29 08:01
+ Added max encounter panel height
+ Fixed black screen when switching characters
+ Fixed black screen when respawning
+ Fixed regular vehicles displayed as upgraded in garage and warehouse
+ Possible fix for some bosses not spawning
+ To boost the game forward added 2000 caps for all accounts. Vault 55 and Blackwing Sanctum given max upgrades.
+ Added loot for Pack of roaming Wolves and Pack of roaming Dogs
+ Reduced fuel consumption for all vehicles 2x
+ Added map texture caching, performance should be better.
+ Fixed: merc contract extended for 30 days if 7 or 14 days selected
+ Vehicles slightly faster in desert...
Read More2022.05.21 08:36
Final Reset
The current world map along with player levels, items and settlements will be wiped clear in the future when the game is in a more polished state. In the old Dawn one of the issues was with new features coming in the game became more unbalanced towards new players. For example, limited salvage wasn't a thing when the game first appeared, so new players had more difficult time to acquire items than veteran players, and this is one such example. Once the game gets balanced, most bugs fixed and the game itself is more polished, then Dawn 2055 can be reset. The reset will include complete wipe of the map, all items, players progress, levels.
Only excep...
Read More2022.05.20 14:10
+ Added global map
+ Fixed incorrect top players order
+ Fixed top list incorrectly displayed on mobile devices
+ Added some boss npc fixes, but still need more work Boss fights not working properly at the moment.
+ Upgraded sawmill offers correct level job now
+ Fixed sawmill mission reward not working with regular forest.
+ Added automatic page reload on losing webgl context
+ Fix: structure - reputation in wrong format...
Read More2022.05.20 14:09
+ Added global map
+ Fixed incorrect top players order
+ Fixed top list incorrectly displayed on mobile devices
+ Added some boss npc fixes, but still need more work. Boss fights not working properly at the moment.
+ Upgraded sawmill offers correct level job now
+ Fixed sawmill mission reward not working with regular forest.
+ Added automatic page reload on losing webgl context
+ Fix: structure - reputation in wrong format...
Read More2022.05.15 08:23
+ Removed registration code requirement
+ Fixed email sending functionality, password reset and changing email now works.
+ Fixed bug which didn't allow to craft items even if player had enough materials
+ Fixed news and announcements out of screen
+ Fixed "Not enough materials" being displayed in auto upkeep panel, even when the settlement has enough materials.
+ Fixed gang details not visible if a player is without a gang
+ Fixed Heavy skill not displayed in hire mercs window
+ Fixed incorrect wood reward in sawmill, if job is finished sooner.
+ Fixed some auto upkeep resource calculation bugs
+ Fixed the satellite crash encoun...
Read More2022.05.08 09:08
+ 3 new area types
+ Map has been regenerated, larger than previous one. It's not yet decided what map size will be used on Dawn 2055 launch, might be it's too large, so we're just testing a larger map.
+ Resolved server crash which was happening every few days. Unfortunately this was also affecting legacy version. Auto upkeep, boss movement, and other functionality which depend on cron jobs is disabled in legacy version for now.
+ Gate status in structure window is now displayed
+ More different materials and items are now required to upgrade buildings. Upkeep requirements are the same as before
+ Upgrade requirements for structures are now displayed
+ Re...
Read More2022.05.08 09:06
+ 3 new area types
+ Map has been regenerated, larger than previous one. It's not yet decided what map size will be used on Dawn 2055 launch, might be it's too large, so we're just testing a larger map.
+ Resolved server crash which was happening every few days. Unfortunately this was also affecting legacy version. Auto upkeep, boss movement, and other functionality which depend on cron jobs is disabled in legacy version for now.
+ Gate status in structure window is now displayed
+ More different materials and items are now required to upgrade buildings. Upkeep requirements are the same as before
+ Upgrade requirements for structures are now displayed
+ Registration form: Added terms a...
Read More2022.03.25 10:23
+ Fixed gangs not being displayed for gang less players
+ Colored Sector borders by gang territory
+ Gang leader can set specified gang border color
+ Adjusted Fast in rads perk...
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