2023.01.26 09:33
Some players have solved the mystery of S.C.U.M. Computer and Datapad and have enabled S.C.U.M. For newcomers: Sentient Conciseness of Unknow Machines is an AI Faction which operates by their own rules, including gathering salvage, building their own unique structures, engaging in fights with player gangs. It has unique events, npcs, items and bosses with unique loot! S.C.U.M. faction is one of the toughest enemies in the game, so be prepared ...
Read More2023.01.23 14:45
Some town attacking and few other important fixes today!
+ Added 18 new player profile pictures
+ Fixed issue where player could be moved inside a structure after losing a fight outside of it.
+ Fixed issue on some accounts where player couldn't play their one allowed free account
+ No more possible to spawn in enemy structure, instead spawn will be somewhere in the wilderness
+ Sector is made dark when player is invisible, as player cannot see other players or bosses during this state.
+ Sector coords on map are made brighter
+ Fixed issue where defending players where pulled out of town even if winning
+ Players who are at war can ...
Read More2023.01.16 12:53
Map graphics have been completely reworked with much more detail, colors and new style which creates overall better atmosphere for the game!
Also the missing graphics are added for the structures which still were lacking their own unique graphics! In addition two new area tiles are added - Wasteland and Snow Field - these work the same as desert tiles, the difference is only visual....
Read More2023.01.11 12:47
Firstly, I hope for everyone the new year has started good! Today I wanted to speak about current status and nearby plans of Dawn 2055. Development on Dawn is continuing, with more players joining the game, some more bugs and issues have popped up, so the priority is now on fixing those along with adding some still missing content such as graphics for structures, some tasks and missions and some smaller features and work on general game polish and improving app version experience and introduce iOS version.
Another focus cu...
Read More2022.12.28 15:06
Chat fix, ammo mechanics and tutorial improvements are added!
Full changelog:
+ Reworked ammo usage, now chance to use ammo in fight is higher, but ammo rate itself is lower in overwhelming fights in favor of player, close fights will still use a lot of ammo!
+ Now it's displayed how much ammo rounds are used or percentage of the magazine
This means on weak enemies, ammo usage can be as low as 1 bullet / arrow, but for tough fights it's still required to stock up on ammo
+ Reduced ammo usage for bows
+ Increase drop rates for all bullets by 2x except .339 Lapua M, 25x40 mm
+ Combat Power in Very Close range is a bit more dependent on melee weapon...
Read More2022.12.25 11:59
Firstly it's awesome to see the game world taking shape, the gangs getting more players and placing a foothold in the wasteland, congratulations to every gang who has already constructed and upgraded first structures!
Survival kit
Secondly, Merry Christmas to all! Dawn 2055 has a special present for everyone today - A free survival kit has been given to every player (level 2 and...
Read More2022.12.21 19:08
Mainly bugfixing update today aimed at all the recently reported bugs and feedback!
+ Vehicles have been spawned for the second time!
+ Job is counted in stats and top lists only if completed fully
+ Slightly increased ammo drop rates in police stations
+ Yellow and red radiation police stations now have slightly better loot and higher loot rates than white rad (separate loot table)
+ Zoom isn't changed on centering view anymore
+ Fixed bug where player icon "flied in" on centering view
+ Fixed: Sometimes switching loadout doesn't reload all items equipped
+ Before logging out the player, autologin is attempted
+ Restored numb...
Read More2022.12.17 07:51
Game World Reset
The reboot version of Dawn 2055 has finally reached the stage where critical bugs have been fixed, the game balance has been adjusted, the early testing stage has concluded and the game has been finally reset! All player progress until now has been cleared and the old, small map is gone and instead we have around 20 times larger map! This also means everyone starts from the very begining. The ...
Read More2022.12.13 17:15
+ Play as guest / fast start without entering email and password.
+ Added player rank at top bar
+ Changed: Players removed from map after 2 day of inactivity instead of 5
+ Fixed: black map squares on registration
+ Added google play button in login screen if viewing from android phone.
+ Coordinates of path target sector are now shown in Global map
+ Adjusted town name text and icon in Global map for better readability.
+ Made global map squares larger
+ Fixed heavy lifter perk...
Read More2022.12.09 07:29
INFO ON RESET: The game will be put offline a day before the reset (16.12.2022) in order to prepare all the steps required for the game start. During the next day (17.12.2022) the reset will be applied
- There's going to be 3 vehicle spawns applied in the following week.
- Most ruins will be empty at the start, but loot will respawn gradually.
- Goals will start week later
- Themes will also not be fully generated, this means it's going to be a bit easier as players will face less attacks from NPCs
- Only Hardcore start in the beginning...
Read More2022.12.07 13:46
+ Fixed incorrect carry weight value in vehicle details
+ Visual improvements for global map
+ Map generator improvements
+ Implemented Vehicle Customization Kit (available as a paid option after game reset)
+ Added survival skill needed in the message when planning path in higher radiation than can enter
+ Fixed: empty mag not possible to take apart - still getting message
+ Workshop building is now displayed as well
+ Reduced ammo ammo crafting requirements 2x
+ Missions in the list are now in the same color as "!" signs on the map
+ After the goal has ended camps are removed if anarchy or civilization theme is lower than requi...
Read More2022.12.03 15:08
Today I'm pleased to reveal Dawn 2055 plans for nearest future. As you probably know game reset is coming at 17th of December. After the reset it's planned to work on further game polish and improvements especially for new players, this stage will conclude of the game being released. However release is just another step in the development roadmap as it's planned to continue the development, and continuously improve the game even further.
Some of the planned things like more perks and an option to level up mercenaries have ...
Read More2022.12.03 14:22
+ Implemented Weapon customization kit. Now possible to see how customized stats affect combat power, before applying upgrade!
+ Weapon customization kit has been added as a possible reward for completing a goal.
+ Implemented Military Suv Upgrade kit (available after reset)
+ Implemented APC Upgrade kit (available after reset)
+ Fixed: re-entering the target mission tile before shooting the npc generates another npc
+ Themes no longer spread so easily over desert sectors
+ Fixed Boss display in area panel
+ players / bosses arrow direction fix
+ Fixed: Journal doesn't show vehicles in private garage, journal stashes doesn't show stashe...
Read More2022.11.30 16:37
+ Fixed: weapon isn't awarded for completed goal
+ 4 sector goals are made more common
+ bandits now spawn in desert as well
+ Fixed a bug which prevented scraping mags
+ Removed crafting item limit altogether both from upgraded and free accounts
+ Blossom: desert tiles change to sparse forest earlier and to a dense forest at higher levels
+ Added more explanatory message when trying to extend rent for already extended storage
+ Removed unneeded mercenary hired messages
+ Added low level crafting perk
+ Added option to place totems
+ Added achievement for getting in monthly top 10 list...
Read More2022.11.18 16:38
The game reset is finally happening on 17th of December, 2022! This means that all character and game progress is going to be cleared, this includes:
- Player levels and attributes are reset and perks removed
- All player items removed, including stashes, storages and vehicles, except Survivor kits in the inventory of players
- Mercenaries are removed
- Completely new and much larger map without any structures
- Goals removed and only going to start after 1 week
- All player gangs are removed, if you want save current gang logos or descriptions - do it!
- Player TOP lists
What's not removed:
- Pla...
Read More2022.11.18 15:39
+ Some theme adjustments, should be easier to change themes, especially if it's a Gaol sector.
+ Change: Job rewards 100 oil per oil rig level
+ Fixed incorrect XP reward from oil job
+ Fixed bug which didn't show unlearned blueprints anymore after certain amount of blueprints were learned
+ Added X to close structure panel when outside of structure
+ job panel behind area panel.
+ Fixed bug in teamwork legend
+ Reduced ammo usage for decisive victories. Fights where enemy is easily killed uses only 10% ammo on average if compared to close or losing fights.
+ Fixed bug where empty mag disappears on ammo use
+ The base fight dista...
Read More2022.11.13 12:14
+ Added option to override existing loadout
+ Fixed: chat history not loading for newly registered players
+ Fixed: temp camp image not showing for other structures
+ Added W icon to wasteland weapon versions.
+ Fixed issue in Goal sectors where reduce anarchy mission target didn't spawn in other sectors
+ Ammo weights two times less now
+ New merc - Sniper with average sniper skill of 50. For Hunter average Sniper skill reduced to 35 from 40 previously. Currently hired mercs are not affected.
+ Add explanation when hiding a stash that other players can find it.
+ Route planning optimizations - less load on server.
+ NPC structur...
Read More2022.11.06 14:11
+ Get around 2.5x more oil from the job
+ Fixed an issue where vehicle broke down and disappeared. Now it breaks and is in undrivable state instead.
+ Goal reward items changed to unique weapons - Wasteland versions of regular weapons with greatly increased durability!
+ Fixed an issue where dragging map vertically unintentionally planned a route
+ Fixed: Attack from encounter - wrong npc image.
+ SCUM stats are now displayed in SCUM gang page!
+ Fixed: Leaving truck doesn't update carry capacity.
+ Structure defence level is now displayed.
+ Fixed: Sawmill job not being available if storage 300+/600
+ Now message is displayed wh...
Read More2022.10.28 17:37
+ Boss npcs cannot enter guard protected sectors anymore
+ New player settlement ranking - penalty to radiated sectors
+ New player settlement ranking - bonus points if civ sector
+ Tutorial - added Feral dog spawns despite any themes
+ Tutorial mission no longer is going to be spawned in radiation
+ Inactive players are now removed from the area after 5 days
+ Fixed bug where merc list doesn't refresh after hiring a mercenary
+ Fixed lower bottle cap than intended Goal reward in certain cases(will work for next goals)
+ Fixed issue where structure upgrade with metal didn't work (it was working only with metal scraps)....
Read More2022.10.27 17:03
Good news today, Dawn 2055 has been added to
Google Play store! Feel free to use App version and leave a good rating as it helps Dawn 2055 to increase exposure and get more popularity!
This brings Dawn 2055 few more steps closer to the real game start! When the game is ready for it, the current game progress will be reset for all players and new map (more than 10x size of current map) will be added! Announcement about exact game start will be announced around a month prior, so everyone can prepare and come with the best strategy for it! Meantime it's a good opportunity to get familiar with game mec...
Read More2022.10.21 16:28
+ Added avatar images for all NPCs
+ Vehicle crafting has been implemented back
+ Added 32 new player avatar images
+ Fixed an issue where offering an item in the shop removed rest of the same items from inventory
+ Goal duration increased to 5 days
+ Goal reward changes: Minimum Goal Reward is 1200 caps + 400 caps for each sector (for defenders 2x less as before)
+ Implemented Vehicle crafting...
Read More2022.10.14 14:43
+ Fixed some height issues with bottom panel
+ Fixed Job in progress screen overlapping other UI elements
+ fixed occasional accidental path planning on zooming in app.
+ Fixed unreadable tutorial text in app
+ Added Goals and Jobs to player toplist...
Read More2022.10.09 14:03
+ global map fixes, switching between global and regular map is now faster
+ Fixed rep warning when attacking npc
+ Game graphical assets management improvements.
+ Implemented Delete Account functionality
+ Implemented Delete specific character functionality
+ Fixed issue in registration where selected specialty jumps back to Scout when changing other input fields
+ App: Fixed issue with where input text is covered with keyboard
+ App: Possible fix for tutorial text in white color
+ Fixed: Missions not unloaded from session when switching characters
+ Fixed: player not cantered in view when switching characters
+ Temporar...
Read More2022.10.04 07:50
In near future it's planned to increase costs for paid options in Dawn 2055 such as upgrades and stat resets and other donation rewards. The current pricing is still left from the legacy version and has stayed the same over many, many years. If you want to upgrade for the existing price, this is the time.
There're costs associated with game development, server hosting and maintenance, every bit you spend helps with covering the expenses!...
Read More2022.09.30 17:36
+ Some UI improvements, in particular updated fonts everywhere.
+ Top Lists - fixed pvp and missions (will be fixed on next daily toplist update)
+ Goals: Effort made 2x easier to achieve
+ Fixed area salvage bar icon position
+ Prevent/protect goals - 2x less reward. Goal rewards reduced
+ Unread news are opened upon login
+ Improved news page
+ Fixed bug: Upon new message global chat shows unread icon, unless player switches channels
+ Added news button in main menu
+ Player position is reloaded on page focus, should help with messed up bug when app or browser is maximized.
+ Improved path line graphics.
+ Ranged ...
Read More2022.09.16 18:59
+ Added Online Players List
+ Fixed global map issues
+ Fixed path timers glitches upon setting new path when old path is in progress
+ Increased travel speed
+ Goal mission targets are now spawned in goal sectors only
+ Changed a bit how missions work in goal sectors. If it's Civilization Goal, then bandits decrease civ theme and survivors try to increase it. If Anarchy Goal then the same with anarchy theme. Previously both missions, anarchy and civilization, appeared not related to goal type
+ Increased theme generation in Goal sectors
+ Added Possible fix for broken map when page or app is opened again after being minimized for some time....
Read More2022.09.09 19:42
+ Implemented initial version of Dynamic Goals System!
+ Map changed to a old Dawn 2055 map. Experience the old map in the new Dawn 2055 version!
This smaller map will allow to better test Goals System.
+ Path planing from Global Map. This is currently expermental version to test server load etc, most likely some limitations will come into place.
+ Path planing - now plans around structures unless path is set to enter structure.
+ Fixed a bug which deducted items count from trade order even if player failed to sell item.
+ Added background graphics for Place Totem and Help with Construction missions....
Read More2022.08.26 13:22
+ Active missions are now displayed on main screen
+ Fixed perk background colors in android application
+ Fixed garages
+ Performance: Reduced game load when nothing is happening (sorry to people who used Dawn and their PC as a heater)
+ Fixed: Player not made invisible when defeated by boss NPC, which caused repeated attacks from boss NPC.
+ Added more information in Pre-fight screen, to get more precise info about the enemy - increase your scouting skill!
+ Added background graphics for "Work as a bodyguard" and "Bring Medicine" missions
+ Added warning if reputation will be lost or gained in PVP fight.
+ Fixed a bug where inventory ...
Read More2022.08.20 08:33
+ No more possible to fight other players in Guard protected sectors. Added Guard Barracks as a building in settlements.
+ Player is now kept logged in until logout
+ Now some of locked missions are displayed with a notification which skill players lacks to unlock them
+ For easier ammo crafting changed maximum items to craft at a time to 200 for upgraded accounts, for free accounts - 50
+ Fixed warehouse and management access in personal camps
+ Reduced map data transferred to client, this should slightly improve loading times
+ SCUM does more aggressive downgrades and boss removals when out of resources
+ Added more player and merc portrait...
Read More2022.08.13 10:06
+ Player avatar system changed to pre-made avatars
+ New merc and avatar pictures (more coming in future). More than 250!
+ Added background graphics for missions and jobs (more coming)
+ Removed Online/Offline status for now
+ Fixed: Fights from encounters show npc name from previous regular fight
+ Fixed: Not being able to close fight screen from encounter fights
+ Fixed: Registration issues when new player attempts to sing up with already existing name
+ Decreased material requirements for crafting arrows, now bows and crossbows are viable low cost alternative...
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