Dawn
Explore | Build | Scavange | Craft | Gangs | Vehicles | PVP | Sandbox | Multiplayer

News

2022.09.16 18:59
+ Added Online Players List
+ Fixed global map issues
+ Fixed path timers glitches upon setting new path when old path is in progress
+ Increased travel speed
+ Goal mission targets are now spawned in goal sectors only
+ Changed a bit how missions work in goal sectors. If it's Civilization Goal, then bandits decrease civ theme and survivors try to increase it. If Anarchy Goal then the same with anarchy theme. Previously both missions, anarchy and civilization, appeared not related to goal type
+ Increased theme generation in Goal sectors
+ Added Possible fix for broken map when page or app is opened again after being minimized for some time....
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2022.09.09 19:42

+ Implemented initial version of Dynamic Goals System!
+ Map changed to a old Dawn 2055 map. Experience the old map in the new Dawn 2055 version!
This smaller map will allow to better test Goals System.
+ Path planing from Global Map. This is currently expermental version to test server load etc, most likely some limitations will come into place.
+ Path planing - now plans around structures unless path is set to enter structure.
+ Fixed a bug which deducted items count from trade order even if player failed to sell item.
+ Added background graphics for Place Totem and Help with Construction missions....
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2022.08.26 13:22
+ Active missions are now displayed on main screen
+ Fixed perk background colors in android application
+ Fixed garages
+ Performance: Reduced game load when nothing is happening (sorry to people who used Dawn and their PC as a heater)
+ Fixed: Player not made invisible when defeated by boss NPC, which caused repeated attacks from boss NPC.
+ Added more information in Pre-fight screen, to get more precise info about the enemy - increase your scouting skill!
+ Added background graphics for "Work as a bodyguard" and "Bring Medicine" missions
+ Added warning if reputation will be lost or gained in PVP fight.
+ Fixed a bug where inventory ...
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2022.08.20 08:33
+ No more possible to fight other players in Guard protected sectors. Added Guard Barracks as a building in settlements.
+ Player is now kept logged in until logout
+ Now some of locked missions are displayed with a notification which skill players lacks to unlock them
+ For easier ammo crafting changed maximum items to craft at a time to 200 for upgraded accounts, for free accounts - 50
+ Fixed warehouse and management access in personal camps
+ Reduced map data transferred to client, this should slightly improve loading times
+ SCUM does more aggressive downgrades and boss removals when out of resources
+ Added more player and merc portrait...
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2022.08.13 10:06
+ Player avatar system changed to pre-made avatars
+ New merc and avatar pictures (more coming in future). More than 250!
+ Added background graphics for missions and jobs (more coming)
+ Removed Online/Offline status for now
+ Fixed: Fights from encounters show npc name from previous regular fight
+ Fixed: Not being able to close fight screen from encounter fights
+ Fixed: Registration issues when new player attempts to sing up with already existing name
+ Decreased material requirements for crafting arrows, now bows and crossbows are viable low cost alternative...
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2022.08.05 14:55
+ Some performance improvements when switching back from global map (but looks like this made UI Crash sometimes). + Added cost to mercs in settlement bar. + Fixed vehicle condition bar glitches + Structure downgrade: time left is now displayed in readable format. + Now possible to pour more than one drink on a plant + Rebalanced mission bottle cap rewards - now more rewarding. + Fixed: Bring meat mission description not in line with actual reward + Removed misleading "Look journal for combat report" messages + Mission indicators now placed above player icons + Now fighting NPCs in encounters shows fight screen....
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2022.07.29 17:15
+ Implemented New player tutorial!
+ Improved performance for global map themes section.
+ Any player can build personal camp.
+ Building on sector borders message typo fix....
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2022.07.02 11:48
+ Added crafting blueprints tab - shows locked / unlocked blueprints
+ Added gang warehouse log
+ Gang warehouse - implemented access levels.
+ When private storage expires items are not removed from it anymore. Extend storage again to access your items.
+ Fixed: private storage accessible even if not rented
+ Private storage, expire date is now shown correctly.
+ Added option to cancel missions
+ Resolve account upgrading issues.
+ Crashed satellite is now visible as (E) on the map
+ Fixed issue where player doesn't get loot from crashed satellite in some cases
+ Fixed UI crash upon entering already looted satellite...
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2022.07.02 11:41
+ Fixed issues with account upgrading
+ Crashed satellite is now visible as (E) on the map
+ Crashed satellite - didn't get 50 melted microchips
+ Fixed UI crash upon entering already looted satellite
+ Loading spinner not in the middle of login button
+ Path planning: added server side distance and time check
+ Fixed: Gang data not cleared when scouting player, then npc after
+ For screens wider then 800px map action buttons are moved to right bottom corner.
+ Warn message when disembarking in settlement
+ Added texture caching for various map icons.
+ Added crafting blueprints tab - shows locked / unlocked blueprints...
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2022.06.17 16:12
+ Added square graphics for camps
+ Updated map structure icons.
+ Added loading spinner when loging into the game
+ bandit cannot enter bandit town by planning a path from distance
+ Fixed materials incorrectly used for structure upgrades. Now it also shows what materials and how much are missing.
+ describe which tactics beat which
+ Reduced wilderness reduction after completing Work in sawmill job
+ Fixed incorrect reward displayed in Drill oil and Work in mines jobs
+ Fixed: player inventory data not refreshed on extending upkeep
+ Fixed: after adding fuel to vehicle, inventory data doesn't update
+ Fixed incorrect max...
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2022.06.11 19:47
+ Implemented offline pathing by a popular request. This is experimental and wasn't planned, so if you encounter any bugs, let it be known.
+ Added Gear Loadouts. Available for upgraded accounts.
+ Fixed some issues in registration process for mobile devices
+ Fixed incorrectly scaled map icons and texts after loading of the game
+ Fixed: Selling items, loads wrong inventory data after
+ Lower priced orders doesn't show on top of higher prices orders anymore
+ Vehicle durability increased 2x
+ Bandit players can now enter NPC bandit structures
+ Adjusted viewport for small screens...
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2022.06.05 17:22
+ Sawmill can now be built in forests too (not only in sparse forests) + Fixed: Space Taken: 195 / 300 at sawmill yet the produced wood no longer gets added in + added low ammo and no ammo icons + ammo usage increased for weapons which use magazines + reduced ammo usage for easily won fights' + Fixed upgrade page not being displayed when switching characters + Fixed ammo bar going out of the item box. + Fixed ammo bar showing full bar when player completely lacks ammo + Fixed showing 0 salvage even if 1 salvage is left + Fixed last bullet not being used...
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2022.05.29 08:01
+ Added max encounter panel height
+ Fixed black screen when switching characters
+ Fixed black screen when respawning
+ Fixed regular vehicles displayed as upgraded in garage and warehouse
+ Possible fix for some bosses not spawning

+ To boost the game forward added 2000 caps for all accounts. Vault 55 and Blackwing Sanctum given max upgrades.
+ Added loot for Pack of roaming Wolves and Pack of roaming Dogs
+ Reduced fuel consumption for all vehicles 2x
+ Added map texture caching, performance should be better.
+ Fixed: merc contract extended for 30 days if 7 or 14 days selected
+ Vehicles slightly faster in desert...
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2022.05.21 08:36

Final Reset

The current world map along with player levels, items and settlements will be wiped clear in the future when the game is in a more polished state. In the old Dawn one of the issues was with new features coming in the game became more unbalanced towards new players. For example, limited salvage wasn't a thing when the game first appeared, so new players had more difficult time to acquire items than veteran players, and this is one such example. Once the game gets balanced, most bugs fixed and the game itself is more polished, then Dawn 2055 can be reset. The reset will include complete wipe of the map, all items, players progress, levels.

Only excep...

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2022.05.20 14:10
+ Added global map
+ Fixed incorrect top players order
+ Fixed top list incorrectly displayed on mobile devices
+ Added some boss npc fixes, but still need more work Boss fights not working properly at the moment.
+ Upgraded sawmill offers correct level job now
+ Fixed sawmill mission reward not working with regular forest.
+ Added automatic page reload on losing webgl context
+ Fix: structure - reputation in wrong format...
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2022.05.20 14:09
+ Added global map + Fixed incorrect top players order + Fixed top list incorrectly displayed on mobile devices + Added some boss npc fixes, but still need more work. Boss fights not working properly at the moment. + Upgraded sawmill offers correct level job now + Fixed sawmill mission reward not working with regular forest. + Added automatic page reload on losing webgl context + Fix: structure - reputation in wrong format...
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2022.05.15 08:23
+ Removed registration code requirement
+ Fixed email sending functionality, password reset and changing email now works.
+ Fixed bug which didn't allow to craft items even if player had enough materials
+ Fixed news and announcements out of screen
+ Fixed "Not enough materials" being displayed in auto upkeep panel, even when the settlement has enough materials.
+ Fixed gang details not visible if a player is without a gang
+ Fixed Heavy skill not displayed in hire mercs window
+ Fixed incorrect wood reward in sawmill, if job is finished sooner.
+ Fixed some auto upkeep resource calculation bugs
+ Fixed the satellite crash encoun...
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2022.05.08 09:08
+ 3 new area types
+ Map has been regenerated, larger than previous one. It's not yet decided what map size will be used on Dawn 2055 launch, might be it's too large, so we're just testing a larger map.
+ Resolved server crash which was happening every few days. Unfortunately this was also affecting legacy version. Auto upkeep, boss movement, and other functionality which depend on cron jobs is disabled in legacy version for now.
+ Gate status in structure window is now displayed
+ More different materials and items are now required to upgrade buildings. Upkeep requirements are the same as before
+ Upgrade requirements for structures are now displayed
+ Re...
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2022.05.08 09:06
+ 3 new area types + Map has been regenerated, larger than previous one. It's not yet decided what map size will be used on Dawn 2055 launch, might be it's too large, so we're just testing a larger map. + Resolved server crash which was happening every few days. Unfortunately this was also affecting legacy version. Auto upkeep, boss movement, and other functionality which depend on cron jobs is disabled in legacy version for now. + Gate status in structure window is now displayed + More different materials and items are now required to upgrade buildings. Upkeep requirements are the same as before + Upgrade requirements for structures are now displayed + Registration form: Added terms a...
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2022.03.25 10:23
+ Fixed gangs not being displayed for gang less players + Colored Sector borders by gang territory
+ Gang leader can set specified gang border color
+ Adjusted Fast in rads perk...
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