Dawn
Explore | Build | Scavange | Craft | Gangs | Vehicles | PVP | Sandbox | Multiplayer

Update 05.08

2022.05.08 09:06
+ 3 new area types + Map has been regenerated, larger than previous one. It's not yet decided what map size will be used on Dawn 2055 launch, might be it's too large, so we're just testing a larger map. + Resolved server crash which was happening every few days. Unfortunately this was also affecting legacy version. Auto upkeep, boss movement, and other functionality which depend on cron jobs is disabled in legacy version for now. + Gate status in structure window is now displayed + More different materials and items are now required to upgrade buildings. Upkeep requirements are the same as before + Upgrade requirements for structures are now displayed + Registration form: Added terms and conditions and newsletter checkbox + Map tiles are rendered on map panning now. + Downgrade button no longer displayed when it's not possible to downgrade a building + Fixed settlement combat: player no longer required to reload the page to see the combat result. + Added bandit spawns in forests and deserts if anarchy high + Fixed player not being respawned in exactly the previous visited structure + Fixed vehicle fixing needing crafting skill (no longer needed) + Fixed SCUM structures expiring even when SCUM has enough resources for upkeep + Combat improvements: + Show enemy info depending on scouting level: Group size, + show enemy involved plyers + show friendly players and mercs + show damage stats in fight stage, possibly range distribution too? + show xp and items looted. Remove 'Show / Hide Details' + fixed attacked by / win lose messages. + Removed logs when attacking yourself. + show used ammo + fixed player not removed after pvp defeat from the map + fixed pvp distance calculation in the map screen + Added manual upkeep option for structures. + It's now displayed how much resources needed for upkeep and auto upkeep status.